the math of visual effects
Thursdays at 6:30 pm ET (New York)
December 2, 7, and 16
Join Emmy Award–winning Visual Effects Supervisor Beau Janzen for an exploration of the math used to create the stunning visual art in movies and video games. Each session in this engaging three-part series will highlight a different aspect of the art of digital creation and will feature work from Janzen’s career in feature films and television.
Sessions are appropriate for middle-school students and above; participants should have a basic understanding of geometry and simple algebra.
Join a single session or sign up for all three — but don’t miss this fascinating journey into the mathematics of digital creation.
“The Art of Digital Sculpting”
Thursday, December 2 at 6:30 pm ET (New York)
Dive into how digital sculptors or “modelers” can create any type of object using the digital clay of mathematics.
“The Art of Digital Light and Color”
Thursday, December 9 at 6:30 pm ET (New York)
How do artists control virtual light and color to create objects and worlds that are indistinguishable from reality?
“The Art of Digital Movement”
Thursday, December 16 at 6:30 pm ET (New York)
Explore how digital animators create motion — from graceful dancing to complex moving machinery — by harnessing the principles of graphing and geometry.
Registration coming soon.